High-fidelity prototyping our last assignment of human computer interaction

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we create two assignment before that all link below
this is our assignment 3 ,previously we did low fidelity prototyping and user research technique(assignment 1 and assignment 2)  firstly we need to talk about what are the low fidelity prototyping and high fidelity prototyping 

How to define a prototype and what it isn't

The word "prototype" is frequently used in a variety of settings. This might lead to misunderstandings about its meaning.

A prototype is essentially a manifestation of the design intent. Designers may propose their ideas and witness them in action through prototyping. A prototype is a simulation of the ultimate user-interface interaction in the context of digital products. A prototype can replicate a full program or just one interaction, depending on what the product team requires it to perform.
why we need prototype

Making a prototype is mostly done to test designs (and product concepts) before making actual items. Whether or not you test your product directly affects how well it does. Without a doubt, when the product hits the market and customers start using it, your design will be put to the test. There is a good chance that people will have unfavorable comments if this is the first time the test has been conducted. Therefore, it is usually preferable to get input prior to public release and during the low-risk research period.

prototype can divide as two part that is 
  1. low-fidelity prototyping
  2. high-fidelity prototyping
low-fidelity prototyping

A quick and simple method for turning high-level design concepts into observable and testable artifacts is low-fidelity (lo-fi) prototyping. Lo-fi prototypes' primary and most crucial job is to test and verify functioning, not the product's aesthetic appeal.

advantages
  • Inexpensive. Low-fidelity prototyping has the advantage of being incredibly affordable(low cost).
  • Clarifying. Expectations for a future project will be much apparent for both team members and stakeholders.
  • Fast. In about five to ten minutes, a low-fidelity paper prototype may be made. This makes it easy for product teams to experiment with various concepts.
disadvantages

  • minimal interaction This kind of prototype cannot express intricate animations or transitions.
  • Uncertainty during testing. It might not be evident to test participants with a low-fidelity prototype what is expected to function and what doesn't. The results of user testing are constrained by the high level of imagination a low-fidelity prototype necessitates from the user.
high-fidelity prototyping

The fidelity of the prototype refers to the amount of details and functionality put into a prototype. In this sense, a high-fidelity prototype is an interactive computer-based depiction of the product that comes the closest to the final design in terms of features and functionality. It is sometimes referred to as high-fidelity or hi-fidelity. High-fidelity refers to a level of comprehensiveness that enables in-depth analysis of usability issues and the drawing of inferences on user behavior.

The high-fidelity prototypes encompass both the user experience (UX) and user interface (UI) components of the product, including interactions, user flow, and user behavior.

You could be thinking, lo-fi, hi-fi, (do they, by chance, have anything to do with wi-fi?) — what is the need for another approach and how is this better than lo-fi?

we can use Figma , Adobe XD for the design 
preview



this is assignment 3 pdf file all other link also included below document


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